Thursday, November 21, 2019

Version 0.22 is released for Agents!


Version 0.22 is released for Agents!

https://www.patreon.com/posts/agent-version-0-31733068

Full changelog (0.22):

Features:


• 1 HCG (Riley x Thomas + Mateo);
• 9 sex animations (Ming);

Fixed bugs/improvements:

• Added CC dialogue entries to Riley and Mateo that will lead to Holojack/Riley route and allow to get the first sex scene with Riley;
• Added Stage 3 background to the gallery;
• Lighting settings will work differently a little bit for each chosen background in the gallery;
• Fixed several minor issues in Russian localization;

Don’t forget to participate in the next HCG poll for Agents: https://www.patreon.com/posts/next-hcg-poll-3-31732855

Stay tuned for updates, thanks for your patience!

Saturday, October 26, 2019

Public demo is updated to version 0.215


Hey guys!

Version 0.215 is available for the public!

Check our Free public demo download page!

It’s strongly recommended to start the game from the very beginning due to the modification of saving progress code. Some old saves from v. 0.21 may work, but they will not be stable.

Full changelog (0.215):

Features:

  •     Stage 2 content available for the public;
  •     The updated prologue with voiceover and auto-progress;

Fixed bugs/improvements:


  •     Fixed a bug with losing mission completion data;
  •     Fixed a bug with Caron’s scene playing all the time when visiting her with proper affection level;
  •     Fixed Fat Thug HCG not unlocking after completing Stage 2.1/2.2/2.3;
  •     Fixed a couple of broken lines of the first conversation with Ming;
  •     Decreased the volume of all click sounds for UI to make it more ear-friendly;
  •     The frequency of some voice commands for enemies was decreased to avoid spamming with voice commands too often;
  •     Decreased the intensity of some spotlights on Stage 1 to make it look equally on Low and Medium graphics quality;
  •     Android: Fixed missing Stage 1.1/1.2 scheme sprites in intros;
  •     Fixed some level geometry for Stage 2 missions and SpiderBot’s stunning animation bug;
  •     “Complete mission” button will remain in the cheats menu for possible rare emergency situations or crashes because it can help the player to repeat the walkthrough quickly.


Don’t forget to participate in the next HCG poll!

Stay tuned for updates, thanks for your patience!

Tuesday, October 8, 2019

Version 0.21 is released!


Hey guys!

Version 0.21 is available for our Agents! https://www.patreon.com/posts/version-0-21-is-30580402

Saves from the previous ver. 0.2a should be compatible with this version.

Changelog (v. 0.21)

Features:

• Stage 2.3 and 2.4;
• 1 HCG;
• 7 animations;
• 4 new upgrades;
• 11 music tracks;
• HoloJack minigame in CC (visit Crew Quarters with Mateo)

Fixed bugs/improvements:

• Overhaul of the game’s color correction and stylization, each scene has a more distinctive color correction that affects not only the scene but the characters/portraits, too. The characters better blend into the environment this way. You can still check “Ignore background color bonus” in the Settings if you want to keep in-game characters brighter. Color correction is not applied for the gallery animations and HCG viewer to provide more options for users;
• Auto-zoom during in-game sex scenes will automatically zoom out after the scene is finished. Also, the auto-zoom for sex scenes can be turned off in the Settings at all. You still can use the manual zoom if you want;
• Gameovers and VN sex scenes can be replayed with voiceover in the gallery menu under the “Memory” button, it replaced “Gameovers” button there;
• Major update to UI colors and more eye-friendly UI stylization. Screen post-effects are added for the damage with low HP, EMP, low energy, damage from gases, etc.;
• The player can walk through the enemies when having an invulnerable shield after the sex scene. Also, the player will fall through the enemies on the ground if she was stunned in the air. It decreases the number of “stunlock” situations significantly;
• Visual Tracking upgrade highlights pipes/cover objects/landmines/enemy turrets, the second tier of this upgrade highlights the pickable items’ zones, too.
• The player will take several types of falling damage depending on falling speed/height;
• The enemies can drag the player from the doorways if they touch the doorway during an alarm.
• Direct enemy touch to the player when hiding in the temporary box cover will cause the alarm for sure this time. It also will stop the player’s interaction with a body or pipe if the player was visible;
• Drawing order for enemies, player, and cover objects was set to the same drawing order as level geometry;
• Some changes were done to the main character animations;
• The corpses of enemies are affected by gravity now;
• The player will be able to perform takedowns to the enemies from behind while being in the doorways or in the invisible mode in some cases.
• Several firing modes were added, mostly for Agency’s weapons. Selecting the same equipped weapon in a quick access panel will change its current firing mode.
• New enemy traps: laser-detonated mines, motion detector detonators, automatic turrets, etc.;
• The issue with silencers/gun colors was fixed and there was a rifle silencer added as an option, too.
• Fixed missing current mission stats when loading the save;
• Fixed one bug that blocked the startup of the game when the player loaded the save with red keycard plot item;
• Fixed player’s resources UI update in CC after closing the weapon customization menu;
• Fixed blinking tooltip bug for Inventory/Upgrades windows;
• The usage of EMP will disable landmines/turrets for some time;
• The player’s HP/Energy will be restored at the start of each new mission from CC. Some re-balance was done to explosions, giving more randomness and possibility to survive, etc.
• The invisibility will not spend the energy during a cutscene;
• Destroyed robots will not be counted as kills, disabled robots via control centers will be counted as neutralizations;
• Some stage 2 enemies were rebalanced;
• Added some password hints for the last two terminals of Stage 1;
• Sigolla’s portrait was improved by making her a little bit more muscular;
• Some redundant level geometry was removed from the Stage 1 missions and some minor optimization was done to them, too.

Stay tuned for updates, thanks for your patience!

Thursday, August 29, 2019

Agent version 0.2a is released!



Hey guys!

Version 0.2a is available for our Agents! https://www.patreon.com/posts/agent-version-0-29505456
Saves from the previous ver. 0.135 are compatible with this version.

Full changelog (0.2a):

Features:
• Stage 2, 2.1 and 2.2;
• 1 Caron HCG (it requires at least 75 affection to be played);
• 6 sex animations;
• 3 new guns and 5 landmine types;

Fixed bugs/improvements:
• Fixed unstable horizontal jump control;
• +25% player walking/running animation speed;
• Enemy footsteps’ sounds are properly played now;
• Improved FlyBot’s AI for vertical movement;
• Added Stage 2 background to the animations gallery;
• Caron’s affection rules are improved: completing any mission without kills will provide a bonus to her affection;
• Stage 1.1 has simple explanatory cutscene at the start now;
• Added hint to the doorway in the tutorial.


Stay tuned for updates, thanks for your patience!

Wednesday, July 24, 2019

Public demo is updated to v. 0.135!


Hey guys!

I updated the public version of the game to v. 0.135!

Check our free public demo download page!

Click three times on Caron’s boobs in the main menu to unlock the gallery.


Full changelog (0.135):

Features:

Fixed bugs/improvements:
  • Major game size and performance optimization;
  • Jump height issue was fixed;
  • You can enable VSync in Settings to lock the framerate of the game on your device now, also you can disable the stealth bonus from the background, it may increase the performance of the game on some mobile devices. We don’t recommend using VSync if the performance of the game is okay on your device;
  • Enemy AI will react on barehanded attack damage, as well as it will call the friends for backup more often;
  • Decoy device will stabilize enemy AI awareness instead of raising it with each use;
  • HE grenade was nerfed;
  • Poison gas grenade will kill the enemies faster, but it can raise the alarm if the enemy awareness was raised enough;
  • Rendering order for bullets, grenades and their effects was corrected;Receiving Kira x Sigolla device will unlock its scenes in the animation gallery without using the device first;
  • The updated information about takedowns was added into tutorial/help.

Stay tuned for updates, thanks for your patience!

Tuesday, July 9, 2019

Version 0.13 is released!


Version 0.13 is available for our Agents: https://www.patreon.com/posts/version-0-13-is-28245338

The saves of version 0.12a are compatible with this version.

Full changelog (0.13):

Features:

  • 5 new lewd animations, Sigolla decoy device, incendiary grenade;
  • Weapon customization: sights, extended mags, silencer, and other goodies. You will be able to find some spare parts for it on Stages 1.1 and 1.2;
  • New secondary characters are introduced: Joanna, Thomas, Mateo, Alonso, and Szymon;
  • New Z-chip upgrades: 2 active and 3 passive upgrades;
  • Full keyboard-only control support;
  • Xbox 360 gamepad support (Windows axis mapping);
  • You can toggle mobile mouse-only controls in Settings on PC/Mac/Linux platforms now. This feature was intended for Microsoft Surface and multi-touch, but some people who like to play with a mouse might find it useful, too.
  • Kira x Sigolla decoy device will be added to your inventory each time when you play sex scene with Sigolla;
  • Hold [Shift] to slide down faster when using the pipes;


Fixed bugs/improvements:

  • The lighting settings for all levels were modified to look brighter and providing a better look at low powered PCs and mobile devices;
  • The hacking minigame was fixed and the player can speed up the minigame by holding right movement key. The highest level of Hacking upgrade allows to slow down the minigame when you see fit;
  • Control map for keyboard, gamepad, and some information about the advanced movement was added to Settings->Help menu;
  • The short artificial delay was added for some action UI to avoid allowing the player to drag bodies faster than it was intended;
  • Clothing restoration item is no longer activated when having an undamaged suit;
  • Quick access panel bug with swapping activated skill for an item is fixed;
  • Android: fixed missing input issues for Stage 1.1 and Stage 1.2;
  • Other minor bug fixes.


Stay tuned for updates, thanks for your patience!

Monday, June 10, 2019

Version 0.12 is released!



Version 0.12a is released for our Agents
You can get it here on Patreon: https://www.patreon.com/posts/version-0-12a-is-27512766

Full changelog (0.12a):

Features:
  • Stages 1.1 and 1.2;
  • 10 new sex animations, 2 new enemies, a decoy device pole dance scene with Kira;
  • Android port;
  • Cover system (sit behind the special cover object to make detection speed of Kira slower). The enemy will find you if he/she touches you and it doesn’t work during alarm;
  • Vertical gameplay - grab the special pipes and jump from them, directional keys automatically will do the job. It may help to avoid some enemies;
  • Hold [Shift] to roll out during crouching, rolling out will deplete your stamina bar;
  • Hold [Z] during inter-level cutscenes to fast-forward cutscene playback, press [Z] to jump to the next dialogue phrase during in-game cutscenes;
  • Press [~] to access the cheats menu. Using cheats will take your affection bonuses away from the current mission.
  • Two new guns and a decoy device;
Fixed bugs/improvements:
  • 90% of dialogues were a little bit modified by me to make them sound more emotional and understandable. starryGrail is temporarily out of the core team due to health condition;
  • [ Z ], [ C ],[ X ], [ V ] keys were duplicated to [ B ], [ G ], [ N ], [ M ] keys to make the gameplay more comfortable on keyboard;
  • In-game HUD was made more intelligent to occupy less space on the screen;
  • Sex scene mini-game was updated;
  • The loading time for the levels was significantly decreased because of additional optimization;
  • Linux: fixed double-jump;
  • "Graphics quality" setting was added to the Settings, so if your Android device is OK with Android port performance, you can make the game look there almost like it looks on PC.
  • Other minor bug fixes.

Stay tuned for updates!

Sunday, April 14, 2019

Guilty Force version 0.11 public demo is available now!

Hi guys!

We are releasing a free public Guilty Force demo: version 0.11!

You can download it for all our current supported platforms (Win x32/x64, Mac, Linux?) here:




You can find more about our build cycle here and more detailed information of what we will work on later here.

If you have problems with paying on Patreon because of payment declines, which could be caused by using a prepaid card/etc. - please read this section of blog.

To serve our fans better, we have a SubscribeStar campaign as another option to support us.


(Full combat walkthrough with cutscenes on Pornhub)

(Stealth & non-lethal walkthrough without cutscenes on Pornhub)

SAVES FROM PATREON VERSION 0.1 MAY NOT WORK CORRECTLY WITH THIS VERSION.

Here is the change log for this version, based on the feedback of our Agents.


Changelog (ver. 0.11):
  1. Chinese (Traditional) localization (Early access-please proceed with caution! (currently only Traditional, but Simplified is in progress) )
  2. New grenades: sleeping gas, poison gas, smoke, flashbang, EMP. Also there is a new, non-lethal tool for enemy distraction - small stones. The ballistics and damage dealing mechanics for HE grenade was improved. These tools provide more options for a stealthy or non-lethal/pacifist walkthrough;
  3. Kira can grab and move bodies of stunned/dead enemies. She can also hide them in dark doorways to prevent detection; be aware! She moves slowly while dragging!
  4. There is a new separate slider in Settings menu for male voice volume in sex scenes. The frequency of male voice effects appearance in sex scenes was reduced by 30%;
  5. A bunch of different improvements in Stage 1 level design: more and better lit doorway locations, new terminals for hacking and disabling cameras, etc.;
  6. +25% sprint speed;
  7. -25% camera detection speed;
  8. Hacking mini-game can now also be controlled by W/S keys, too, making it more convenient to play

Wednesday, April 3, 2019

Sunday, February 24, 2019

Teaser of version 0.1 and current state of the project


Watch Guilty Force 0.1 Teaser on:




Hi people, I hope that you like our teaser video for version 0.1, which will come very soon™.

I got temporarily stuck on save/loading functionality because it’s much more complex than it was in my previous hentai game and there are several bugs that I want to fix and properly test our whole demo in general (it’s more than 90% ready). Poorly-tested and poorly-polished games is a disaster of modern game industry, so I want to give you the best quality I can to avoid that.

Version 0.1 demo will take from 15 to 40 minutes to complete, depending on your playstyle. It will feature:
  • 4 HCGs
  • at least 6 in-game sex animations
However, there is one issue that I would like to discuss with our audience as a team lead.

I left my job at November 2018 to make the final push to release of public demo, however my estimated timing for its release was a little off. I continued to pay for new art from the remains of my salary, but circumstances may push me into looking for new job very soon. I really like the people that our team consists of and I wanted to avoid launching Patreon without demo, but it is no longer financially possible for me. I am a living human being and I have rent to pay and other bills.

starryGrail and I also are hard at work on writing Stage 2 and a list of assets that we wanted to deliver in the first one or two big updates of the campaign, including new set of supporting characters [do you remember that we introduced some characters on Twitter before, right?]:

Stage 2 will be longer than Stage 1 that is present in the demo and it will include new in-game sex animations and HCGs for gameovers and Visual Novel segments. However, it means that there will be a need to draw and animate sex animations, draw new HCGs, make new 3D models, new voice-over for sex scenes with text, etc., which I will have to pay the artists and other specialists in the team for, too.


I perceive this project as a whole game, which has its beginning, pre-defined set of endings and key plot events. I even have portraits of main antagonists of this game from its start till its end:





Being “Yet Another Unfinished Patreon Project” is not an option for this game.

That is why I would like to humbly ask you to support us on Patreon, so we can finish development at an acceptable quality to our players.

I will post regular updates with information on what assets your money was spent on as well as more frequent and accurate information about the progress of the development. Our patrons will be the first ones to see the demo, then we will gather feedback from them and only after processing feedback we will show it to the public. I think that it’s fair for our supporters to have privileges on that part :)

Stay tuned for the demo and more updates from us!

Sincerely yours,
DarkExecutor