Showing posts with label Guilty Force. Show all posts
Showing posts with label Guilty Force. Show all posts

Saturday, December 31, 2022

Direct and non-direct romance line poll #2

 

We do polls from time to time on Patreon that determine the future of the project, and we've got four new polls for our supporters that will end in less than three weeks about the next romance lines for version 0.63 (while the next version 0.62 with the implementation of the previous poll is in production right now).

Direct romance poll #2: https://www.patreon.com/posts/direct-romance-2-76605419

Direct romance poll #2 (for Special Agents): https://www.patreon.com/posts/direct-romance-2-76605666

Non-direct romance poll #2: https://www.patreon.com/posts/non-direct-poll-76605833

Non-direct romance poll #2 (for Special Agents): https://www.patreon.com/posts/non-direct-poll-76605967


Please, consider the option to support the project and vote for your favorite characters! Thanks!

Friday, December 16, 2022

GF: Wish of the Colony - version 0.61 is released!





The first game was updated to version 0.61!

You can get the game on Patreon https://www.patreon.com/posts/gf-wish-of-0-61-75984195 and the build on itch.io was updated, too.

Thanks to one of our Special Agents, a fix was found for the Android 11 installation issue, so the game has an Arm64 build for Android now, too. Some developers call it Armv8 build, it doesn’t matter in this case.

○ If the game worked on your Android device before, you can proceed with using the usual Android/Armv7 build.

○ If the game didn’t want to install on your Android device and it was a modern device, I suggest trying the Arm64 build for Android.

○ If your Android device supports both Armv7 and Arm64, you will have to uninstall the current game and install the Arm64 build from scratch. That’s how I solved this issue for my phone because it supported both architectures and didn’t allow me to install the app with new architecture on top of the existing one with old architecture.

○ The majority of Android devices made during the last several years support Arm64. Technically, the game should work faster when using this architecture.


The progress updates on a project were mostly moved to our Discord server: https://discord.gg/nghwjkhJPF , and you can read how to get your Discord benefits here: https://support.patreon.com/hc/en-us/articles/212052266-How-do-I-connect-Discord-to-Patreon-Patron-

The saves from ver. 0.6 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without playing the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Walkthrough:

1) If Kira has more than 25 lust and one of the male team members has 25 or more lust, he will invite Kira for some private conversation after playing the HoloJack game with him. It has three scenes per male character, corresponding to 25, 50, and 75 of lust. You can invite all five guys to Kira’s room after starting their basic romance routes and get the first scene of their group route (Kira x Mateo/Alonso/Thomas/Jonathan/Szymon) afterward.
2) The two scenes were added to Kira x Sigolla and Kira x Caron romance lines, as well three scenes were added to the Kira x Ming romance route. Increase the affection of the ladies to see new options in their conversation menu. Two more scenes were added to Riley’s VR sessions. I remind you that crucial affection threshold values are: 65, 70, and 75 for Sigolla; 75, 80, and 85 for Caron; 70, 75, and 80 for Ming;
3) Two new game-over scenes with tentacles: for Caron and for Sigolla;
4) All scenes above are not fully voiced (for now) because there wasn’t enough money from the campaign to do that. However, we do hope to get the voiceover for them if support for the game increases in the future;
5) You can unlock missions to find new girls from XRT (which will be playable in the nearest future) and two new robot companions when the first Sigolla and Caron missions are complete (3.1 and 3.2). You will need a red keycard for these missions, if you don’t have it, you can replay mission 1 and get that keycard;
6) If Kira seduces Alonso and watched the first scene of Caron’s route, getting the lust of Alonso up to 50 and Caron up to 25 will lead to the first non-direct romance route scene to watch in Command Center ( Caron x Alonso). It’s a custom scene that was done for our first annual Special Agent reward recipient. If you want your own custom sex scene in the Command Center of the game, you can read here about how to get it: https://www.patreon.com/posts/new-bonus-reward-74308806

Full changelog (0.61):

1) 28 new animated HCGs;
2) 5 existing HCGs were animated;
3) 6 new animations;
4) 3 new girls to unlock in the Command Center (mission 1.3, requires a red keycard and mission 3.1 to be complete);
5) 2 new robot companions to unlock in the Command Center (mission 3.6, requires a red keycard and mission 3.2 to be complete);

Fixed bugs/improvements:

1) Transparency of the VN menu background can be set now via the Settings menu
2) Pathfinding will use more than two cores of the CPU now
3) Fixed corrupt pathfinding graphs for some levels;
4) You can pick up credits during mission replay;
5) Filters for inventory items and missions;
6) In-game shop (smuggler) in Command Center;
7) Notification system for Command Center if the player did all the required conditions to watch a new sex scene with a character;
8) Pregnancy/belly inflation will be displayed for portraits of all ladies and stored separately for each lady;
9) Cow outfit for Caron in character viewer (reward for our annual Special agent);
10) Fixed mouse cursor lock during Epilogue cutscene;
11) Added translations of some item descriptions, prologue, intro, the first mission, and landing cutscene in Korean and Simplified Chinese.
12) Complete translation of the game into German. Looking forward to the feedback from the audience about missing or incorrect translations here and there;
13) Pagination was added to Audio Player;
14) Zoom and auto-centering of the camera were added to the animations gallery;
15) Kira x Ming decoy device animation is no longer unlocked by default and it requires obtaining a proper decoy device in Command Center by doing the Kira x Ming romance route.


Saturday, November 19, 2022

Direct and non-direct romance poll #1



We do polls from time to time on Patreon that determine the future of the project, and we've got four polls for our supporters that will end in less than a week about the next romance lines for the first game.

Direct romance poll #1: https://www.patreon.com/posts/direct-romance-1-74230372

Direct romance poll #1 (for Special Agents): https://www.patreon.com/posts/direct-romance-1-74230727

Non-direct romance poll #1: https://www.patreon.com/posts/non-direct-lines-74230878

Non-direct romance poll #1 (for Special Agents): https://www.patreon.com/posts/non-direct-lines-74231003

Please, consider the option to support the project and vote for your favorite characters! Thanks!


Tuesday, March 16, 2021

Version 0.5 is released

 

Version 0.5 was released: 

Features:
1) 12 new missions (end of the main plot);
2) 2 HCGs (gameovers for Caron and Sigolla);
3) 38 animations;
4) Arenas and VR missions for Sigolla, Caron, and Ming;
5) Smoke landmines and charges;
6) Optional pixelation effect for in-game levels and gameovers;
7) Replayable missions;

Fixed bugs/improvements:
1) Major update to Settings window: customizable controls for keyboard and gamepad, resolution selection, and other stuff. Some default key mappings were changed, too;
2) The first phase of localization has been started. The partial translations for UI/HUD elements were added for the following languages: French, German, Spanish, Italian, Portuguese, Japanese, Korean, Chinese (Simplified), Polish, Vietnamese. These translations still need to be checked and corrected here and there, so if you're a native speaker and you noticed some errors - feel free to make a comment or message me with a list of these fixes;
3) Small updates of in-game level graphics in some levels;
4) Added two new backgrounds into the Gallery;
5) Bugfixes.
P.S. Due to the technical limitations of Unity, the game can't get the full list of supported resolutions of your device on Android. So I made a technical workaround by assembling a list of the most popular Android resolutions. You can play with picking lower/higher resolution for your device to check how the UI fits the screen and does it improve the performance of the game or not. 1280x800 worked well for my Android tablet and 1280x720 / 1920x1080 worked well for my phone. Fullscreen checkbox determines whether an application will render outside safe area with Android buttons or not.


Wednesday, April 29, 2020

Agent version 0.31 is released!



Long time no see, huh?

Agent version 0.31 is released!: https://www.patreon.com/posts/agent-version-0-36485563

The saves from ver. 0.3 should work with this version.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Full changelog (0.31):

Features:

• Stage 3.1 (Sigolla) and Stage 3.2 (Caron);

• 2 HCGs (Kira x Upgraded Female Thug and Ming gameover scene);

• 18 sex animations;

• 4 new guns;

• Remotely-controlled charges;

• Caron and Caron x Kira decoy device;

Fixed bugs/improvements:

• The game engine was updated from old Unity 5.6.6 to modern 2019.3. Please install .NET Framework Runtime 4 or newer if you’re using Windows 7;

• Fixed an issue with spawning the wrong animation for Ming on Stage 3;

• New post-processing tweaks for the levels;

• Updated some textures for VN rooms;

• Watching the VN scene with Sigolla in CC will give five decoy devices instead of one, the same goes for Caron’s scene;

• Post-processing will not be turned off for mobile and Low settings (for now);

• Backgrounds for chapters 4 and 5 were added into the gallery;

Next HCG poll #6: https://www.patreon.com/posts/next-hcg-poll-6-36485305

Stay tuned for updates!

Friday, January 17, 2020

Version 0.3 is released!


Kept you waiting, huh?

Agent version 0.3 is released!: https://www.patreon.com/posts/agent-version-0-33227032

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Full changelog (0.3):

Features:

• Stage 3 (Ming);

• VR Missions: Arena and Random VR mission for Kira;

1 HCG (Joanna x tentacles);

6 sex animations (Ming);

• Night vision upgrade;

• Teleporter gun;

• Ming distraction device;

Fixed bugs/improvements:

• Added CC dialogue entries to Joanna for her route to get her first scene;

• Added tiled textures to surrounding meshes of each level instead of grey boxes;

• Updated the explosions for grenades, robotic enemies, and barrels;

• Updated some decorations in some cutscenes;

• Fixed S-Bot animation glitch when the save with neutralized S-Bot is loaded;

• Fixed hacking minigame not using the bottom lane for generating signals;

• Settings: “Male voice volume for sex scenes” slider will affect VN sex scenes, too (Riley scene, for example);

• Settings: Added info about VR missions to the Help tab;

• Settings: More tabs were added to get more space for UI. There will be custom controls in the future, so we need more space in the Settings menu for them.


Next HCG poll #4: https://www.patreon.com/posts/next-hcg-poll-4-33226952

Stay tuned for updates!

Thursday, November 21, 2019

Version 0.22 is released for Agents!


Version 0.22 is released for Agents!

https://www.patreon.com/posts/agent-version-0-31733068

Full changelog (0.22):

Features:


• 1 HCG (Riley x Thomas + Mateo);
• 9 sex animations (Ming);

Fixed bugs/improvements:

• Added CC dialogue entries to Riley and Mateo that will lead to Holojack/Riley route and allow to get the first sex scene with Riley;
• Added Stage 3 background to the gallery;
• Lighting settings will work differently a little bit for each chosen background in the gallery;
• Fixed several minor issues in Russian localization;

Don’t forget to participate in the next HCG poll for Agents: https://www.patreon.com/posts/next-hcg-poll-3-31732855

Stay tuned for updates, thanks for your patience!

Tuesday, October 8, 2019

Version 0.21 is released!


Hey guys!

Version 0.21 is available for our Agents! https://www.patreon.com/posts/version-0-21-is-30580402

Saves from the previous ver. 0.2a should be compatible with this version.

Changelog (v. 0.21)

Features:

• Stage 2.3 and 2.4;
• 1 HCG;
• 7 animations;
• 4 new upgrades;
• 11 music tracks;
• HoloJack minigame in CC (visit Crew Quarters with Mateo)

Fixed bugs/improvements:

• Overhaul of the game’s color correction and stylization, each scene has a more distinctive color correction that affects not only the scene but the characters/portraits, too. The characters better blend into the environment this way. You can still check “Ignore background color bonus” in the Settings if you want to keep in-game characters brighter. Color correction is not applied for the gallery animations and HCG viewer to provide more options for users;
• Auto-zoom during in-game sex scenes will automatically zoom out after the scene is finished. Also, the auto-zoom for sex scenes can be turned off in the Settings at all. You still can use the manual zoom if you want;
• Gameovers and VN sex scenes can be replayed with voiceover in the gallery menu under the “Memory” button, it replaced “Gameovers” button there;
• Major update to UI colors and more eye-friendly UI stylization. Screen post-effects are added for the damage with low HP, EMP, low energy, damage from gases, etc.;
• The player can walk through the enemies when having an invulnerable shield after the sex scene. Also, the player will fall through the enemies on the ground if she was stunned in the air. It decreases the number of “stunlock” situations significantly;
• Visual Tracking upgrade highlights pipes/cover objects/landmines/enemy turrets, the second tier of this upgrade highlights the pickable items’ zones, too.
• The player will take several types of falling damage depending on falling speed/height;
• The enemies can drag the player from the doorways if they touch the doorway during an alarm.
• Direct enemy touch to the player when hiding in the temporary box cover will cause the alarm for sure this time. It also will stop the player’s interaction with a body or pipe if the player was visible;
• Drawing order for enemies, player, and cover objects was set to the same drawing order as level geometry;
• Some changes were done to the main character animations;
• The corpses of enemies are affected by gravity now;
• The player will be able to perform takedowns to the enemies from behind while being in the doorways or in the invisible mode in some cases.
• Several firing modes were added, mostly for Agency’s weapons. Selecting the same equipped weapon in a quick access panel will change its current firing mode.
• New enemy traps: laser-detonated mines, motion detector detonators, automatic turrets, etc.;
• The issue with silencers/gun colors was fixed and there was a rifle silencer added as an option, too.
• Fixed missing current mission stats when loading the save;
• Fixed one bug that blocked the startup of the game when the player loaded the save with red keycard plot item;
• Fixed player’s resources UI update in CC after closing the weapon customization menu;
• Fixed blinking tooltip bug for Inventory/Upgrades windows;
• The usage of EMP will disable landmines/turrets for some time;
• The player’s HP/Energy will be restored at the start of each new mission from CC. Some re-balance was done to explosions, giving more randomness and possibility to survive, etc.
• The invisibility will not spend the energy during a cutscene;
• Destroyed robots will not be counted as kills, disabled robots via control centers will be counted as neutralizations;
• Some stage 2 enemies were rebalanced;
• Added some password hints for the last two terminals of Stage 1;
• Sigolla’s portrait was improved by making her a little bit more muscular;
• Some redundant level geometry was removed from the Stage 1 missions and some minor optimization was done to them, too.

Stay tuned for updates, thanks for your patience!

Thursday, August 29, 2019

Agent version 0.2a is released!



Hey guys!

Version 0.2a is available for our Agents! https://www.patreon.com/posts/agent-version-0-29505456
Saves from the previous ver. 0.135 are compatible with this version.

Full changelog (0.2a):

Features:
• Stage 2, 2.1 and 2.2;
• 1 Caron HCG (it requires at least 75 affection to be played);
• 6 sex animations;
• 3 new guns and 5 landmine types;

Fixed bugs/improvements:
• Fixed unstable horizontal jump control;
• +25% player walking/running animation speed;
• Enemy footsteps’ sounds are properly played now;
• Improved FlyBot’s AI for vertical movement;
• Added Stage 2 background to the animations gallery;
• Caron’s affection rules are improved: completing any mission without kills will provide a bonus to her affection;
• Stage 1.1 has simple explanatory cutscene at the start now;
• Added hint to the doorway in the tutorial.


Stay tuned for updates, thanks for your patience!

Monday, June 10, 2019

Version 0.12 is released!



Version 0.12a is released for our Agents
You can get it here on Patreon: https://www.patreon.com/posts/version-0-12a-is-27512766

Full changelog (0.12a):

Features:
  • Stages 1.1 and 1.2;
  • 10 new sex animations, 2 new enemies, a decoy device pole dance scene with Kira;
  • Android port;
  • Cover system (sit behind the special cover object to make detection speed of Kira slower). The enemy will find you if he/she touches you and it doesn’t work during alarm;
  • Vertical gameplay - grab the special pipes and jump from them, directional keys automatically will do the job. It may help to avoid some enemies;
  • Hold [Shift] to roll out during crouching, rolling out will deplete your stamina bar;
  • Hold [Z] during inter-level cutscenes to fast-forward cutscene playback, press [Z] to jump to the next dialogue phrase during in-game cutscenes;
  • Press [~] to access the cheats menu. Using cheats will take your affection bonuses away from the current mission.
  • Two new guns and a decoy device;
Fixed bugs/improvements:
  • 90% of dialogues were a little bit modified by me to make them sound more emotional and understandable. starryGrail is temporarily out of the core team due to health condition;
  • [ Z ], [ C ],[ X ], [ V ] keys were duplicated to [ B ], [ G ], [ N ], [ M ] keys to make the gameplay more comfortable on keyboard;
  • In-game HUD was made more intelligent to occupy less space on the screen;
  • Sex scene mini-game was updated;
  • The loading time for the levels was significantly decreased because of additional optimization;
  • Linux: fixed double-jump;
  • "Graphics quality" setting was added to the Settings, so if your Android device is OK with Android port performance, you can make the game look there almost like it looks on PC.
  • Other minor bug fixes.

Stay tuned for updates!

Wednesday, April 3, 2019