Friday, June 11, 2021


Version 0.51 is released! 

https://www.patreon.com/posts/version-0-51-is-52044010

Features:

1) 10 new animations (Ming x PST members);

2) 4 HCGs (gameovers for Kira x Sora / Ouranos / Zero / Sentry Robots);

3) Mini-map (it can affect the performance of the game, so it's disabled by default for now);

Fixed bugs/improvements:

1) V-Sync is enabled by default during the first game launch - turning on V-Sync solves issues with overheat and fixes framerate;

2) The usage of Vulkan API is disabled for Android by default to make the application more stable;

3) Belly inflation movement speed debuff can be disabled, better inflation controls in Settings window;

4) Fixes for Spanish HUD translations;

5) New stat (Lust) is introduced for every character. It can be increased by watching character's romance scene in Command Center, by losing HoloJack minigame with him/her, and by having lots of sexual interactions during missions;

6) Updated relationship indicators for the characters in Command Center;

7) Updated loading screen window;

8) Bugfixes.

Teaser for the second game:

https://twitter.com/executor_dark/status/1403418285803249669

https://www.newgrounds.com/portal/view/799389

Tuesday, March 16, 2021

Version 0.5 is released

 

Version 0.5 was released: 

Features:
1) 12 new missions (end of the main plot);
2) 2 HCGs (gameovers for Caron and Sigolla);
3) 38 animations;
4) Arenas and VR missions for Sigolla, Caron, and Ming;
5) Smoke landmines and charges;
6) Optional pixelation effect for in-game levels and gameovers;
7) Replayable missions;

Fixed bugs/improvements:
1) Major update to Settings window: customizable controls for keyboard and gamepad, resolution selection, and other stuff. Some default key mappings were changed, too;
2) The first phase of localization has been started. The partial translations for UI/HUD elements were added for the following languages: French, German, Spanish, Italian, Portuguese, Japanese, Korean, Chinese (Simplified), Polish, Vietnamese. These translations still need to be checked and corrected here and there, so if you're a native speaker and you noticed some errors - feel free to make a comment or message me with a list of these fixes;
3) Small updates of in-game level graphics in some levels;
4) Added two new backgrounds into the Gallery;
5) Bugfixes.
P.S. Due to the technical limitations of Unity, the game can't get the full list of supported resolutions of your device on Android. So I made a technical workaround by assembling a list of the most popular Android resolutions. You can play with picking lower/higher resolution for your device to check how the UI fits the screen and does it improve the performance of the game or not. 1280x800 worked well for my Android tablet and 1280x720 / 1920x1080 worked well for my phone. Fullscreen checkbox determines whether an application will render outside safe area with Android buttons or not.


Wednesday, April 29, 2020

Agent version 0.31 is released!



Long time no see, huh?

Agent version 0.31 is released!: https://www.patreon.com/posts/agent-version-0-36485563

The saves from ver. 0.3 should work with this version.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Full changelog (0.31):

Features:

• Stage 3.1 (Sigolla) and Stage 3.2 (Caron);

• 2 HCGs (Kira x Upgraded Female Thug and Ming gameover scene);

• 18 sex animations;

• 4 new guns;

• Remotely-controlled charges;

• Caron and Caron x Kira decoy device;

Fixed bugs/improvements:

• The game engine was updated from old Unity 5.6.6 to modern 2019.3. Please install .NET Framework Runtime 4 or newer if you’re using Windows 7;

• Fixed an issue with spawning the wrong animation for Ming on Stage 3;

• New post-processing tweaks for the levels;

• Updated some textures for VN rooms;

• Watching the VN scene with Sigolla in CC will give five decoy devices instead of one, the same goes for Caron’s scene;

• Post-processing will not be turned off for mobile and Low settings (for now);

• Backgrounds for chapters 4 and 5 were added into the gallery;

Next HCG poll #6: https://www.patreon.com/posts/next-hcg-poll-6-36485305

Stay tuned for updates!

Friday, January 17, 2020

Version 0.3 is released!


Kept you waiting, huh?

Agent version 0.3 is released!: https://www.patreon.com/posts/agent-version-0-33227032

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Full changelog (0.3):

Features:

• Stage 3 (Ming);

• VR Missions: Arena and Random VR mission for Kira;

1 HCG (Joanna x tentacles);

6 sex animations (Ming);

• Night vision upgrade;

• Teleporter gun;

• Ming distraction device;

Fixed bugs/improvements:

• Added CC dialogue entries to Joanna for her route to get her first scene;

• Added tiled textures to surrounding meshes of each level instead of grey boxes;

• Updated the explosions for grenades, robotic enemies, and barrels;

• Updated some decorations in some cutscenes;

• Fixed S-Bot animation glitch when the save with neutralized S-Bot is loaded;

• Fixed hacking minigame not using the bottom lane for generating signals;

• Settings: “Male voice volume for sex scenes” slider will affect VN sex scenes, too (Riley scene, for example);

• Settings: Added info about VR missions to the Help tab;

• Settings: More tabs were added to get more space for UI. There will be custom controls in the future, so we need more space in the Settings menu for them.


Next HCG poll #4: https://www.patreon.com/posts/next-hcg-poll-4-33226952

Stay tuned for updates!

Thursday, November 21, 2019

Version 0.22 is released for Agents!


Version 0.22 is released for Agents!

https://www.patreon.com/posts/agent-version-0-31733068

Full changelog (0.22):

Features:


• 1 HCG (Riley x Thomas + Mateo);
• 9 sex animations (Ming);

Fixed bugs/improvements:

• Added CC dialogue entries to Riley and Mateo that will lead to Holojack/Riley route and allow to get the first sex scene with Riley;
• Added Stage 3 background to the gallery;
• Lighting settings will work differently a little bit for each chosen background in the gallery;
• Fixed several minor issues in Russian localization;

Don’t forget to participate in the next HCG poll for Agents: https://www.patreon.com/posts/next-hcg-poll-3-31732855

Stay tuned for updates, thanks for your patience!

Saturday, October 26, 2019

Public demo is updated to version 0.215


Hey guys!

Version 0.215 is available for the public!

Check our Free public demo download page!

It’s strongly recommended to start the game from the very beginning due to the modification of saving progress code. Some old saves from v. 0.21 may work, but they will not be stable.

Full changelog (0.215):

Features:

  •     Stage 2 content available for the public;
  •     The updated prologue with voiceover and auto-progress;

Fixed bugs/improvements:


  •     Fixed a bug with losing mission completion data;
  •     Fixed a bug with Caron’s scene playing all the time when visiting her with proper affection level;
  •     Fixed Fat Thug HCG not unlocking after completing Stage 2.1/2.2/2.3;
  •     Fixed a couple of broken lines of the first conversation with Ming;
  •     Decreased the volume of all click sounds for UI to make it more ear-friendly;
  •     The frequency of some voice commands for enemies was decreased to avoid spamming with voice commands too often;
  •     Decreased the intensity of some spotlights on Stage 1 to make it look equally on Low and Medium graphics quality;
  •     Android: Fixed missing Stage 1.1/1.2 scheme sprites in intros;
  •     Fixed some level geometry for Stage 2 missions and SpiderBot’s stunning animation bug;
  •     “Complete mission” button will remain in the cheats menu for possible rare emergency situations or crashes because it can help the player to repeat the walkthrough quickly.


Don’t forget to participate in the next HCG poll!

Stay tuned for updates, thanks for your patience!

Tuesday, October 8, 2019

Version 0.21 is released!


Hey guys!

Version 0.21 is available for our Agents! https://www.patreon.com/posts/version-0-21-is-30580402

Saves from the previous ver. 0.2a should be compatible with this version.

Changelog (v. 0.21)

Features:

• Stage 2.3 and 2.4;
• 1 HCG;
• 7 animations;
• 4 new upgrades;
• 11 music tracks;
• HoloJack minigame in CC (visit Crew Quarters with Mateo)

Fixed bugs/improvements:

• Overhaul of the game’s color correction and stylization, each scene has a more distinctive color correction that affects not only the scene but the characters/portraits, too. The characters better blend into the environment this way. You can still check “Ignore background color bonus” in the Settings if you want to keep in-game characters brighter. Color correction is not applied for the gallery animations and HCG viewer to provide more options for users;
• Auto-zoom during in-game sex scenes will automatically zoom out after the scene is finished. Also, the auto-zoom for sex scenes can be turned off in the Settings at all. You still can use the manual zoom if you want;
• Gameovers and VN sex scenes can be replayed with voiceover in the gallery menu under the “Memory” button, it replaced “Gameovers” button there;
• Major update to UI colors and more eye-friendly UI stylization. Screen post-effects are added for the damage with low HP, EMP, low energy, damage from gases, etc.;
• The player can walk through the enemies when having an invulnerable shield after the sex scene. Also, the player will fall through the enemies on the ground if she was stunned in the air. It decreases the number of “stunlock” situations significantly;
• Visual Tracking upgrade highlights pipes/cover objects/landmines/enemy turrets, the second tier of this upgrade highlights the pickable items’ zones, too.
• The player will take several types of falling damage depending on falling speed/height;
• The enemies can drag the player from the doorways if they touch the doorway during an alarm.
• Direct enemy touch to the player when hiding in the temporary box cover will cause the alarm for sure this time. It also will stop the player’s interaction with a body or pipe if the player was visible;
• Drawing order for enemies, player, and cover objects was set to the same drawing order as level geometry;
• Some changes were done to the main character animations;
• The corpses of enemies are affected by gravity now;
• The player will be able to perform takedowns to the enemies from behind while being in the doorways or in the invisible mode in some cases.
• Several firing modes were added, mostly for Agency’s weapons. Selecting the same equipped weapon in a quick access panel will change its current firing mode.
• New enemy traps: laser-detonated mines, motion detector detonators, automatic turrets, etc.;
• The issue with silencers/gun colors was fixed and there was a rifle silencer added as an option, too.
• Fixed missing current mission stats when loading the save;
• Fixed one bug that blocked the startup of the game when the player loaded the save with red keycard plot item;
• Fixed player’s resources UI update in CC after closing the weapon customization menu;
• Fixed blinking tooltip bug for Inventory/Upgrades windows;
• The usage of EMP will disable landmines/turrets for some time;
• The player’s HP/Energy will be restored at the start of each new mission from CC. Some re-balance was done to explosions, giving more randomness and possibility to survive, etc.
• The invisibility will not spend the energy during a cutscene;
• Destroyed robots will not be counted as kills, disabled robots via control centers will be counted as neutralizations;
• Some stage 2 enemies were rebalanced;
• Added some password hints for the last two terminals of Stage 1;
• Sigolla’s portrait was improved by making her a little bit more muscular;
• Some redundant level geometry was removed from the Stage 1 missions and some minor optimization was done to them, too.

Stay tuned for updates, thanks for your patience!